#fiction 2022; ISBN: 9780593321201
This is a book that I am quickly addicted to. With smooth writing and a thrilling storyline, it tells the complex but pure relationship (both friendship and love) between a game girl and a game boy: Sadie Green at MIT and Samson Mazer at Harvard. Connected by the same interests and talents in creating games, Sam and Sadie go through cheerful and awful life experiences together and remain the best, the spiritually closest, and the most understanding friends of each other.
Tomorrow, and Tomorrow, and Tomorrow surprised me several times during my reading. The writer’s knowledge and imagination of games are remarkable. Moreover, the way of writing is so clever that it brings readers into the story easily. I particularly enjoyed the words in the part when Marx is dying, where readers are pushed to play a role who directly talks with Marx due to the wonderful use of the second person. It thus continued appealing to me when I thought the plot was going to fall into a rut.
The most stunning thing about this book must be the interaction as well as the comparison between the real world and the fictional game world, which also demonstrates the writer’s philosophical thinking about life and our relationship with the game.
The game world means infinite, orderly and optimal, whereas real life is limited, and could be muddling and unexpectedly cruel as well. Nevertheless, eventually, people are warmer and more emotional in the real world than in the digital world. At the intersection of these two worlds, a group of young people are able to fully develop human intelligence, in the meanwhile, fully show the preciousness of human feelings.
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